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Removal of climb hack
LeBlancDate: Sunday, 2012-06-24, 4:27 AM | Message # 1
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It blows having someone running up a normally unclimb-able hill before shooting you down, while you cannot shoot back, every time you're chasing someone who gets cornered, nope, they just run over the edge of the map etc...
 
GugiDate: Saturday, 2012-06-30, 12:03 PM | Message # 2
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Thats cool bro , it works for everyone so it doesn't matter
Its good for D-water cause i don't want to run arround this hills allso...
I think this hill climb is chill it doesn't need to be removed...
If you can play smart with it it gives you more oppertunitys in pvp...

-Buba here
 
BullyDate: Sunday, 2012-07-01, 2:32 PM | Message # 3
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Leblanc remember this server is made for people waiting to get haven back , so i prefer they fix first Haven and then take care of little stuff like this the more u aking GMs to do the less time they cn spend in fixing Haven...

Greetings , Bully

PS: yes im here also because im waiting to get Haven back , never saw a server like Haven before , the greatest of all i ever tryed out ( and believe me i tryed almotst every server out)


dont expect me to do what u want ...i always do what i feel i need to do

Blessed be , ^V^
 
FreeShaiyaDate: Monday, 2012-07-02, 5:48 AM | Message # 4
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I put the wall hack in on purpose, and I rather like it. It makes us unique, like shields on Haven. Who hasn't ever wanted to be able to zoom up mountainsides without getting in trouble for it? I also think it adds a new dimension to pvp, since if you're behind someone and chasing UP, they can turn around and hit you, but you can't hit them... kind of a hunter-becomes-hunted turn of play. I like it. wink

We'll leave it for now and see how it goes over in a semi-long-term study.
 
LeBlancDate: Thursday, 2012-07-05, 7:01 PM | Message # 5
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Quote (FreeShaiya)
I put the wall hack in on purpose, and I rather like it. It makes us unique, like shields on Haven. Who hasn't ever wanted to be able to zoom up mountainsides without getting in trouble for it? I also think it adds a new dimension to pvp, since if you're behind someone and chasing UP, they can turn around and hit you, but you can't hit them... kind of a hunter-becomes-hunted turn of play. I like it.

We'll leave it for now and see how it goes over in a semi-long-term study.


completely ruins DD1 & Jungle pvp.. Also, archers/hunters can always kite without ever getting stuck against a wall... An overpowered class just got even stronger - Wicked...
Your call, just disapprove with it..
 
TinyDate: Wednesday, 2012-07-18, 6:24 PM | Message # 6
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Quote (LeBlanc)
completely ruins DD1 & Jungle pvp.. Also, archers/hunters can always kite without ever getting stuck against a wall... An overpowered class just got even stronger - Wicked...
Your call, just disapprove with it..


It isn't that bad it adds a new dimension to the game but I get where you are coming from, it allows people to run away easily from everyone and it reduces the amount of tactics you can use against the other side. However I don't believe the archers and hunters that are more over powered, a smart archer or hunter wouldn't get caught.
 
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