WHY IS THIS SERVER SO UNPOPULAR??
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FreeShaiya | Date: Tuesday, 2012-08-14, 10:47 AM | Message # 1 |
Sergeant
Group: Administrators
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| So, just like it says, why is Free so unpopular if it's completely, 100%, totally free with no donator advantage, like everyone has always claimed they wanted (but obviously not, because our population is pathetically low)?
Any ideas, suggestions, or general feedback will be taken into consideration. We are paying a lot of money every month for 40-80 people online at a time, and we really would like for this server to succeed. So, besides cleaning the place up (of hacker/padders/etc) and getting more daily staff involvement, what can we do that you think will make people want to play here? No idea is too outrageous to throw out there; even if we reject it, we might get some other brilliant idea out of it, so bring on the crazy plans!
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[GS]Tyrfing | Date: Tuesday, 2012-08-14, 11:26 AM | Message # 2 |
Sergeant
Group: Users
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| People like being able to run around and get "uber" and kill people. Also people are dumb about balance. They see oh 4 lights and 7 Fury in pvp lets get on Fury so we can get some free kills instead of going to the side w/ less people to try and balance it out, killing pvp and no one likes sitting around camping or being camped for hours and no kills >.>
My 1st suggestion is to remove tele's and movements (cant camp as easily so you will have to actually have to go find the other faction usually)
this will make people get kills a little slower so maybe go back to the 2x multiplier but it will also make it where 2-3 people could fight against 5-7 of the other faction. Instead of getting 1 kill and that person is back within 5 secs to camp you could kill them off slowly and they'd have to run back to camp (mounts can get across the maps quick w/ the wall climb built in just not as fast) This would greatly discourage camping.
2nd suggestion is to have monthly tournaments w/ the reward being an awesome tag by their name (GS's could run the event and report the winners to the GM's) Could have Best Of Class, Team vs Team, 2 vs 2, and 1 vs 1(mixed class) tournaments that give different tags (max of 1 tag per char and goes after the name) Tags would be, in order, BoC, TvT, DTC, King/Queen. (DTC stands for Duo Team champions)
3rd suggestion Clear all of our Kills/Deaths on our chars and have an Ironman event (first to whatever rank gets a unique set like Goddess Mithril w/ the same stats as regular gears. I have seen other servers do an Ironman when they opened and people flocked there to try and establish themselves among the best and get that "special" set)
4th suggestion lower the odds of 60 skills hitting and make DF only return 25% of damage if possible (running into a group and wind-spinning right as they DF Kills me every time if their are 3+ Fury in range >.> Lowering 60 skills chance of hitting will discourage people from using them so often and they will have to rely on their other skills to get some kills.
5th suggestion in 15/30 pvp shields should have 3 slots. Otherwise Fighters/Wars are way overpowered compared to the other classes (not much of a nerf but should be enough to balance the dps a bit)
6th suggestion (sorry it is getting so long >.>) Make capes roll-able in 60 pvp, the extra 1k hp or so could help people w/ that whole being afraid to die thing (yes rec nubs will have an extra 1k hp to go through but that's why they made mages/pagans/Bpriests/Borcs)
7th suggestion idk if it would be possible but you could make a chat where both factions can see what everyone says? Could help w/ pvp and building up cross faction relationships. Also would make it where if only 1 GS is on we could help both factions easier
Thx for reading, I may come up w/ more later =P
Message edited by [GS]Tyrfing - Tuesday, 2012-08-14, 12:55 PM |
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finalcrazy | Date: Tuesday, 2012-08-14, 3:52 PM | Message # 3 |
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| my suggestion is, ep 4.5 is not so good gear, otherwise.. this server lapis max is lvl6's, u should make new lvl lapis like 7 - 50stat, 8 - 75stat, and 9 - 100stat... this will make awesome pvp i think.. ( that my suggestion only)
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[GS]Tyrfing | Date: Tuesday, 2012-08-14, 5:04 PM | Message # 4 |
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| too many stats will make it worse, having chars w/ 1.5k str and only 16k hp will just make everyone 1-2hit kills even if you dont have their ele. (critting a good 6k+ neutral ele and most classes have skills that hit multiple times) I definitely dont think that adding lvl 7/8/9 lapis would help at all.
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Exactly | Date: Wednesday, 2012-08-15, 2:15 AM | Message # 5 |
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| 1 problem... Color the armor.... Make it unique... 2 problems... Make more guards at the castle and jungle and dd..... NOONE likes to be spawn killed have 5 ss's from today getting spawn killed in dwater.
I agree with everything Tyrfing said unfortunately im not staying anymore because I can be none of these suggestions to improve the server will be taken.
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[GS]Tyrfing | Date: Wednesday, 2012-08-15, 6:56 AM | Message # 6 |
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Group: Users
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| I agree w/ adding unique armors for aesthetic purposes only. I know it is time consuming to add armors, change item ID's, recolor, etc. but it would be nice. (Distribution could be from events or even just add them to the item mall)
Also realizing this is a secondary server to Haven, take care of Haven first and just slowly implement things here.
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finalcrazy | Date: Wednesday, 2012-08-15, 1:08 PM | Message # 7 |
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| yup, more stat at lapis are worse.. if this server have multiplier kill are good ex : 1 kill = 2kill got.. Added (2012-08-15, 1:08 PM) --------------------------------------------- GM, pls fix this, Pagan skill : Magic Arrow lvl 1-15 have 0.5 cast time.. make it no cast time lol, this will make pagan attack slow... pagan used magic not melee.. pls fixed it ty
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Eku | Date: Thursday, 2012-08-16, 1:50 AM | Message # 8 |
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| Removing teleportation and movement runes is a bad idea since it will make PvPing way slower than it already is. The removal of Summon runes is enough.
Integrating a new kill multiplier at this point would be unfair for the first/old players in this server. It would've been great if we had it since the beginning. Also, even if is x2, players would reach max rank very fast since we have PvP almost up all the time.
I do like and support the idea of Tags, although I don't know which method should be rewarded by.
Decreasing the chance of success of level 60 skills and Eraser/PoG is a nice idea too, as well to increase the Cool Time for those skills.
and I agree with [GS]Tyrfing and Exactly; adding unique or/and a vast variety of armors and weapons attracts more players. Sadly, players like to look "cool".
I like shinny stuff.
Message edited by Eku - Thursday, 2012-08-16, 1:53 AM |
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[GS]Tyrfing | Date: Thursday, 2012-08-16, 6:28 AM | Message # 9 |
Sergeant
Group: Users
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| the 2x multiplier would go hand in hand w/ the removal of moves/teles since pvp would be slower but you would get more out of it. And having a 2x multiplier wouldn't be unfair for older players seeing as how I hit rank > when the 2x multiplier was still up before, implementing it again would be more fair for the newer players so they could catch up in ranks easier. Added (2012-08-16, 6:28 AM) --------------------------------------------- Biggest problem: NO ONE SPEAKS ENGLISH ANYMORE
I was in pvp today and guess what, 3 people spoke English total out of 3 pages of people. There was Spanish, Portuguese, and some other language I am not even going to guess... I Know English, Gaelic and a little bit of Spanish/Italian, but it is impossible to give orders to a raid of people who can't listen because they don't even know what is being said. And I am not using Google Translate to give the same orders 3+ times in pvp when sometimes it is time sensitive.
srry a little annoyed about the fact that I cant be in good pvp because no one has any idea what another is saying making the raids a mess and makes it where they are just feeding. (btw ToS is in English, so if you don't know english, how can you read and agree to it?)
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ami | Date: Thursday, 2012-08-16, 8:38 AM | Message # 10 |
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| to be honest in my opinion, having the advantage in pvp should not be because of the gear. The advantage should come on who knows how to pvp the best. If u know how to pvp better than ur opponent thats where u get the advantage. If donating items come it will ruin the whole motto of the server of being free..and people will start to leave
Also like its mentioned, id like the gears to be customised in colour ( example black goddess assasin gear, blue/black fighter goddess gear etc)
I also like the multiplier idea as it will bring more people to pvp and makes people join this server more
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Grapist | Date: Thursday, 2012-08-16, 5:45 PM | Message # 11 |
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| I don't really get why the higher multiplier would help, generally it just seems to make people want to just play the winning side more, so they can brag about how cool they are for having xxxxx kills and only xx deaths, with a xxx.xx kdr and blah blah. Custom armor would be nice, but really isn't a game changer in my book.
I think the biggest issue is that there is nothing really to fight over, except altars. Rewards do get people going, but that would take away from the complete balance aspect.
Events would be pretty cool in all zones, and I have an idea for that. You guys could just edit the several different kinds of hats/masks out there to perfectly match the current goddess helms stat/slot wise, then have those as rewards. From what I understand, that wouldn't be too terribly effort intensive, gives a bit of variety and makes people stick out, which I suppose we all like to some degree :P. It could drop from bosses in an MM, or from altars, or a drag n drop, or passed out as reward for winning an event. Either way, would be pretty cool
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Creeps | Date: Thursday, 2012-08-16, 8:42 PM | Message # 12 |
Sergeant
Group: Users
Messages: 31
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| I disagree with most of the above, including the voting options. It will be more work for the staff on things that have no guarantee of solving the main problem described in OP.
The biggest problem i've seen is faction imbalance. Too many darks means lights get tired of dying and leave. Not enough lights means darks get bored and leave. No darks no lights = low server population.
People jumping from one faction to another. Establish a rule saying people can only play on 1 side. Enforce this. Check IP's with both accounts and ban the fury account. People joining the side with more players online Prevent people from making new accounts on dominant side? I dont know on this one People multiclienting to leech kills. Throws off the actual number of participants Check IP's.. if it's 2 different people fine.
My Suggested solution: Get 1 GM in game full time and start "balancing" things out.
Eg. crit 30k during imbalanced pvp till numbers are even. Get on GM toon for the weaker side and kill different players (because they will move back). Do not OVERDO it and kill the whole raid.. just kill enough for the losing side to get a little confidence and push.
Eg. If losing side still wont push pop bless for them by taking the altars. Pvp will have to move to altars afterwards. If losing side has bless, let the winning side pvp with more players (don't 1 hit them).
Eg. Take a few altars for the losing side without popping bless. Then go to one of those altars and use /xcall 1 (lights) and /xcall 2 (fury). This will bring everyone on the map to that altar, the losing side might be protected a little by sigil. Kill some people on the side with more so that pvp stays there.
Both sides will be able to compete, and feel like they can win even if outnumbered. People WILL complain about their kill:death ratio's and "GM favouritism" (etc) but if the players were to keep things balanced ourselves, the situation wouldn't need GM intervention.
Message edited by Creeps - Thursday, 2012-08-16, 8:46 PM |
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Eku | Date: Thursday, 2012-08-16, 10:02 PM | Message # 13 |
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| Quote (Creeps) ...........
Funny that what you suggested is actually harder to do than what you disagreed on. The whole GM killing players thing is... for the lack of a better word, dumb.
Also, you can't except a 24/7 monitoring in PvP, that is simply impossible.
I think your suggestion will unbalance things more than actually try to balance anything.
Not to mention that the whole constant IP checking and limit to only 1 account is utterly ridiculous.
Everyone has the right to have more than 5 characters and the right to play Both factions if they so choose to.
Added (2012-08-16, 9:51 PM) ---------------------------------------------
I agree with Rewards. PvPing senselessly is not quite attracting.
PvP Tags could serve as a reward of some PvP event as it was mentioned by [GS]Tyrfing.
Added (2012-08-16, 10:02 PM) ---------------------------------------------
Yes it is unfair to the old players, why? They earned each and one of those kills one by one. Secondly, is obvious that new players or new toons would have x2 less the deaths compared to the old players; making the new players have a better K/D ratio. And Yes, people care a lot about K/D ratios. Something that has to be taken into consideration.
Technically if any player is playing this server, they had automatically agreed to the ToS even if they read it or not or even if they can't understand it. The fact that they are playing means they agreed to it.
The ToS is posted so anyone can read it carefully and they have all the time to translate it to their own language.
Message edited by Eku - Thursday, 2012-08-16, 10:07 PM |
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Al | Date: Friday, 2012-08-17, 1:35 AM | Message # 14 |
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| hmmm, maybe a "small lapis customization" for example - if there was a lvl 5 or 6 lapis versus a Shining 5 or 6 (example name) lvl 6 - 30 points & Shining lvl 6 - 35 points + 2 for every stat <-- if you make this drop from bosses with a 50% or higher link rate and 100% drop rate and make a shining or special gear the same way - a special gear with 2+ points per stat extra than its original form, it could make things more interesting and you wont have to donate. I suggest every "Boss "not miniboss" drop it but the harder the boss the more items would drop.
Another example ... Elkid might drop 1 Shining lapis with 100% drop rate and another with 25% drop rate and 1 peice of Shining gear with 7% drop rate BUT Haru would drop alot more. This might sound a bit much but what if haru droped 20 peices maybe 10 shining lapis and 10 shining gear or weapon peices. If you have a raid killing him everyone would get something maybe.... also the stats like i said arent a major difference you may be slightly stronger or have slightly more defense but it gives the players something to Raid up for other than pvp also if every boss drops a little of this depending on difficulty it keeps people busy if there is little pvp going on.
Lapis example -(lvl 5 Safe - 20 rec / lvl 5 Shining safe - 25 rec - 2 str - 2dex -2wis - 2luc -2int - 2 def - 2 magic res -20 hp) -------------------------------------------------------------- (lvl 6 Safe - 30 rec / lvl 6 Shining safe - 35 rec - 2 str - 2dex -2wis - 2luc -2int - 2 def - 2 magic res -20 hp) <-- something like that... and if it was a peice of gear it would be simular simply adding the extra points to its original form & same with weapons.
As long as the drops are from alll bosses and Difficult bosses drop with High Rates there should be no complaints unless it becomes a donator item because donators will #1gear up fast #2create a guild #3 hog all bosses depriving drops from players #4 take over pvp #5 rule and kill server! So i suggest it would be a boss farming thing and possibly pvp rank reward.
I really think this would be interesting especially farming in cryptic for gear will be fun and easy with Team Work. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So is this just a retarded Idea of mine or what.. tell me what you all think?????
Message edited by Al - Friday, 2012-08-17, 1:43 AM |
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Arthas | Date: Friday, 2012-08-17, 3:08 AM | Message # 15 |
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| Well here is my opinion : server is not popular because people doesn't VOTE for server ==> people will not know about it existence
Saying that it because there is no donaters advantage lol come on poeple who cry about donation are just nubs who are not enough good to kill people equal to equal with sets, they claim for donation set so they hit harder than the others so they can feel them selves uber QQ . This server shows you the truth , who is really good or not, even if we have all same gears I saw ppls killing with 1 vs 3, why ? because of experience/good gaming/nice building/strategy .
I love this server , the best I ever seen .Seriously guys wake up !!! you have someone who is payning $$$ for you evry month just so you can have fun and you guys QQing about it they asking from you nothing exept having fun , you are playing for FREE. So guys to be thankful ,nothing special to do just spend a little of your time and vote for the server and then you will have more players o.o and stop saying things like adding lvl 6/7 lapis and farming ,this is a 100% pvp server 100% free ,if you guys want a server with farming and lvl 6/7 lapis then just join Haven shaiya a very good server too which have donation and evrything drop in game , you can farm or donate your choice
I disagree with most what people said here , for me EP4 is the best in all shaiya Episodes ( exept maybe gears design o.o) things like adding stats or remove movement runes will just make it suck,I would personaly leave a server without move/tele runes , espacialy when you said clear all K/D lol if this happens I will chase you in real life and kill all of you guys the concept of this server is very good ( free items ,no farm ,kills x1 ...), but we still can make it better
What I suggest is adding guards at Jungle/DD1/DD2 ppls are getting bored of pvping all time at D-Water map (and also add gate keepers which takes you to those maps) and I don't know if there is someone who is sharing this opinion but removing the climb would be really cool , pvp at dd1 is terrible with this climb it says all time " isufficient range" and it makes me lag -.-' make some events at least once a week for exmple relic battle or naked pvp at arena ( it would be really fun making arena a pvp map for events) reduce the duration of Defly ( lvl 60 skills guard/defender ) and what we really need is more active staff , we have like 4 or 5 GS but the only GS who I always see is [GS]God , if he is not on people start hacking/skill cutting , be sure to recruit actif players not someone who log once a month -.-
Ok , I think that's all what I wanted say , have fun and enjoy pvp in best server ever
Message edited by Arthas - Friday, 2012-08-17, 4:55 AM |
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